Finish a stage unharmed: Activating a Shield, counts against you. The only capsule you are allowed to use in Story Mode, but given how pathetically easy Story Mode is you will likely never use it past your second run-through. Check the description of the similar requirement under Lex Talionis if you need to know how your rating is determined. After unlocking it, start a new run (preferably on Normal) with it and clear the Story again to get this done. Trophies; Leaderboard; Prices; Forum; 3,202 Trophies Earned; 1,753 Players Tracked; 12 Total Trophies; 7,409 Obtainable EXP; 285 Points 25 Platinum Club; 25 100% Club; All Trophies Earned Trophies Locked Trophies Trophy. The next part is the hardest one: navigating the worm tunnel is no easy feat, as the worms are hard to dodge and to destroy and you can easily get contact damage by touching the walls. Also does not get a decent spread until level 7, which you are likely never to reach due to the awfulness of the preceding 6 levels. I used the bombs exactly one time when I beat Arcade with him (which is perhaps the only good time to use them as part of an exploit that will be explained later). Complete a stage without using a continue: This is very simple to get in Story mode's 1st level on Normal mode. If there was a trophy tag "Absolute Brick", it would go here. Sine Mora Ex, an over-the-top horizontal shoot'em up, is available now, DRM-free on GOG.com with a 20% launch discount. Stay near the bottom to make the super bullets worthless (rightmost light). You start off with bronze tokens and as you keep picking them up without missing any the enemies will start dropping silver tokens and eventually gold tokens only. Should be earned pretty easily in Stage 1 once you know how to kill the bosses. Only 54 people out of 100 can find the time to play this game for 20 minutes? Here's what it means. Refer to the trophy descriptions for more details. Inter Caecos Regnat Strabo Do the whole thing without dying. Lex Talionis Promoted to Sergeant. When you reach the tower where the planes start spawning, use the Gemini subweapon to quickly dispose of it. Complete the story using only your primary weapon: This is very easily accomplished on Normal mode. Also, when you reach the 2 enemies right before Kolobok, do not kill them, because, if they drop a score token, you will automatically retrieve it (and void the requirement) when the time re-establishes and you start the boss fight. Folks who have the original should see Sine Mora EX in their Steam library now, though they might need to restart the Steam client. Destroy Siriad: Siriad is the last boss of the game. when it is used after a 1.5 second charge-up, the only problems are that it does not do very good damage against bosses and clouds the screen, so it is inadvisable to use near walls. This is the first ridiculously hard requirement. Sine Mora was released on Xbox Live Arcade on March 21, 2012 and is a "Diesel Punk" horizontal shooter co-developed by Grass Hopper Manufacture and There really isn't anything hard about this once you know how the missiles work. Get more out of Sine Mora EX and enhance your gaming experience. Load up Arcade mode with 1 of these 2 capsules, empty it completely right away and restart via the pause menu. Each pilot has a different subweapon for a total of 7. Finish any stage on the highest rank: Select Arcade mode on Challenging, with the GE-22 Liberator, a Reflection capsule and any subweapon you want. Destroy a boss with its own bullets: Choose Matouschka on Normal in Boss Training with a maxed out Reflection capsule. Nothing much I can say here except that you are going to get real good at dodging torpedoes, depth charges, and suicide bullets. Full list of all 12 Sine Mora achievements worth 200 gamerscore. Fortiter Fideliter Feliciter PSN Leaderboard is an API giving webmasters access to trophy information, profiles, metadata, images and video for PlayStation Network games and gamers on the PS3, Vita and PlayStation 4. Destroy a boss with 90+ Seconds on the timer: If you do not get this naturally in Story mode, select Matouschka on Normal difficulty in Boss Training mode, choose the GE-22 Liberator ship with lv.7 firepower and equip it with a maxed out Reflection capsule and get hit as few times as possible throughout the fight. Not only will more ships shoot at you, but ships will also be flying inside the minefield trying to kamikaze you. Roll Back (rewinds time until the capsule runs out or you let go of the button; even if it can also rewind time through death, it is the most useless capsule in the game). I shall now list a few tips fro some tricky spots. Step 3: Clear Arcade mode with all pilots making sure one of these runs is a primary-only and another is a 1cc, get an A rank in all levels on Score Attack and clear the 1st level on Insane without pick-ups (+ clean-up and grinding) to fulfill the requirements for the last 4 promotions Stuck at 92% Boss only Primary By Mori, March 19, 2018 Finish any stage with a hit ratio above 75%. Try to get to Acridoidea without ever getting hit so you can save your shield for the homing missiles on Acri's 4th part. Stage 2 never looked so easy after this, and this challenge comes with a bonus- since this is technically a stage on Insane and you can't pick up anything, completing this has around a 65% chance of glitching the last requirement for General of the Air Force in a good way (although I would say doing the requirement the regular way is actually easier). The only reason why anyone beats Arcade for the first time. Promoted to Colonel: Fulfil the requirements for Suaviter In Modo . Approximately 80 hours worth of them. Sine Moro is a side-scrolling shoot'em up that provides a unique challenge, where time is the ultimate factor. Immediately recollect 9 primary weapon power-ups: Go into Boss Training with lv.10 firepower, get hit and immediately reclaim all red orbs to unlock this requirement. Time spent in menus, doesn't count. Submarines in level 2 seem to count as well. You have unlimited continues here, so keep at it until it is done. Sine Mora is a side-scrolling shoot’em up that provides a unique challenge, where time is the ultimate factor. She is also a PS exclusive character. Finish any stage with a hit ratio over 85%: Kill 85% of the enemies in a level but this will come naturally so don't worry about it. Sine Mora EX doesn’t do much to differentiate between its older version. Use 150 full Speed Up capsules or less depending on how much you did in Story. Hasta la vista, baby. For Papa Carlo, the turrets count as facing the boss, so if you haven't learned the circle maneuver for dodging them then you should now. We are … Turrets in this game cannot be directly hit with the plane, so do not worry about dodging them. Walkthrough: Spend 100 seconds on the highest rank: You should have already earnt this. GE-22 Liberator, Pytel or Koss and Reflection should make this a breeze and the only things you should probably worry about are instant-kill hazards in level 3. If you need visual reference, check the primary-only + 1cc run under Dies Irae . Reach the canyon without using a continue: Play Arcade on Challenging and reach Libelle (level 4 1st boss) without ever dying. Deploy 5 sub-weapons: For this requirement, use any subweapon 5 times by pressing . ... We currently don't have any Sine Mora EX FAQs, guides or walkthroughs for PC. A really easy stage. Every chronome is a different layout of pilot, plane, and capsule. Welcome to Sine Mora EX, a fantastic shmup developed by Grasshopper Manufacture. Complete Arcade with 4 different pilots: I recommend Ytoo and Durak for your next 2 runs. The standard plane of the story mode, but borderline useless in arcade mode due to its incredibly slow ROF and garbage level 1-4 weapons. This leaderboard is similar to the main leaderboard, but the points are then adjusted based on the user's average trophy progress in their games. To save time, I actually recommend combining this requirement with a later one that involves clearing a level on Insane with no pick-ups. The game has 3 types of capsules: You have likely earnt this already. Salva Veritate Promoted to Lieutenant. Collecting 15 tokens in a row without missing one gets the chain to 100000. Take Koss with Speed Up, get to the end, go far enough to the bottom right to hit the weak point but no turrets, wait for time to reach 0.5, fire up the capsule, and then fire up the loud (one Punk Spirit will destroy the bar, ending the fight). Find guides to this trophy here. De game is bovendien speelbaar met twee personen. Trending pages. PlayStation Trophies is not affiliated with Sony or PlayStation, it is owned and run by Resero Network Ltd. All other registered trademarks are the property of their respective owners. Every kill on Matouschka, Libelle, Acridoidea, Angrenost, Palladion, B632014, and Ophan is an annihilation kill. No time penalties, no triggering a shield, hard body or nothing. Tempus Neminem Manet. Pick it up and a piano will be dropped on your ship and will instantly kill you. Collect 50 score tokens with 100000 value. #12 - What Happens in Bokumono, Stays in Bokumono. Contents. Sine Mora Destroy everything in the Prologue and remain unharmed . I'm afraid it does. Complete arcade mode with all pilots: Complete Arcade with the pilots you are missing. Beat the story without dying, or use the exploit. In Sine Mora EX könnt ihr 12 Trophäen (Trophies) freischalten. Here is a description of the 15 challenges. Just finesse an easy stage like Stage 1 or 2 and you are good to go. We'll help you decide which model, color choice and storage option works best for you! Also, I recommend stage-selecting the last boss in Story on Normal and destroy it without dying to fulfill a requirement for the 7th promotion. Killing enemies and essential boss pieces adds time, getting hit decreases time. This is the 3rd version of the game for the PlayStation consoles, with the 1st 2 versions released years ago for PS3 and Vita respectively. If you were smart, you'd have done this already. This game may be called "Without Delay", but you should expect a lot of delays while completing this. The weak spot on Matouschka is the only way to do this, as destroying any other boss piece grants time and will mess things up. If you lack one, do not fret, as it is entirely possible to clear the game by just holding and without ever needing to mash it. Empty 100 full capsules: I highly recommend to get this requirement done with the Speed Up and Roll Back capsules in Arcade's 1st level, because 2 of the later requirements task you with using these 2 capsules for 20 and 30 minutes respectively. Sine Mora is a shoot em up, which for the uninitiated, can range from classics like Gradius to yesteryear legends like Ikaruga. Ha, you thought you might have to be worried about this. Complete Story Mode using only the primary weapon, Choosing AN, Normal difficulty, and the normal pilot route nets you 15 continues. Another good thing you could do instead of grinding like this would be to practice each boss on Challenging with the primary weapon only, as that will prepare you for the Arcade primary-only run. Suaviter In Modo Ratings Process Find out how we assign age and content ratings. Sine Mora is one of the most beautiful shmups I've ever had the chance to play. Stage 1 - Recommended pilot: Anyone except Aktya Dryad. Share ; Achievements. For Sine Mora EX on the PC, GameFAQs has 12 achievements. I’m not sure if this trophy counts the part before this choice, however just make sure you kill the few ships that come your way and, when you have to face the 2 big ships, use at least 1 subweapon to destroy both in time. Promoted to Sergeant. Kill all of the bosses without using subweapons and capsules. Complete it with Soprano and Merenstein (select Challenging difficulty and Reflection capsule for an easy time) to get this done. The 1st part is quite hard until you memorize all enemy spawns and try your best not to use any Reflection as it will be essential later. You will have approximately 30 seconds of Speed Up to use in the trench (do not get used to having this much) - and you need to destroy every turret in the trench without hitting a wall or bullet. 基本的にタイムリミットまではいくら当たっても死なない「Sine Mora」「Sine Mora EX」両作でも シューティングのご多分に漏れず、即死トラップは決して無いどころか少ない訳ではあり … Upon booting up the game for the 1st time, change the screen ratio in the options menu, as the default one crops the right and left side of the screen partially. Not as hard of a challenge as the first two, get through Stage 2's mines without a gun. If you need a visual reference, then check the primary-only + 1cc run under the Dies Irae trophy. This is the 3rd hardest requirement in the game but, once again, it’s a lot easier than you may expect and if you have already A-ranked all levels in Score Attack this will be a breeze. SINE MORA is a horizontal shoot'em up that provides a unique take on challenge, where time is the ultimate factor. A later requirement will ask to play as all the Chronomes, so you might as well get that one too now. It will definitively be before you are done. Starting time for each area is +15 seconds from Hard, penalties take away 3 seconds except for instant kill areas, and time gained for killing enemies is multiplied by x2. Pick up 1000 power ups: Keep picking up fire, Extend, Shield and Killer Piano orbs while playing any mode. Choose the GE-22 Liberator, Pytel or Koss and the Reflection Capsule. Completist With this leaderboard, points are only awarded for 100% complete games. Second section for some help contact damage from touching the walls phase leave. Uninitiated, can range from classics like Gradius to yesteryear legends like Ikaruga 2nd hardest requirement for Lieutenant! 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